Implicit Creation Options
While it's possible to provide
explicit creation options,
this can sometimes be tedious. Sometimes you want to have every Fake
of a particular type start with some basic configuration, using a
FakeOptionsBuilder
. Here's an example:
public class RobotRunsAmokEventFakeOptionsBuilder : FakeOptionsBuilder<RobotRunsAmokEvent>
{
protected override void BuildOptions(IFakeOptions<RobotRunsAmokEvent> options)
{
options.ConfigureFake(fake =>
{
A.CallTo(() => fake.CalculateTimestamp())
.Returns(new DateTime(1997, 8, 29, 2, 14, 03));
robotRunsAmokEvent.ID = Guid.NewGuid();
});
}
}
This will ensure that any new RobotRunsAmokEventFakeOptionsBuilder
will have an
appropriate date
applied and will have a unique ID.
In addition to ConfigureFake
, any
explicit creation option
can be used in BuildOptions
, including implementing interfaces,
providing constructor arguments, and more.
How it works
FakeItEasy uses classes that implement the following interface to configure Fakes:
public interface IFakeOptionsBuilder
{
bool CanBuildOptionsForFakeOfType(Type type);
void BuildOptions(Type typeOfFake, IFakeOptions options);
Priority Priority { get; }
}
When FakeItEasy creates a Fake, it looks at all known
IFakeOptionsBuilder
implementations for which
CanBuildOptionsForFakeOfType
returns true
. Then it passes an empty
options
object to BuildOptions
. If multiple implementations match,
the one with the highest Priority
is used.
If all that's needed is a Fake Options Builder that configures a
single explicit type, extending abstract class FakeOptionsBuilder<T>:
IFakeOptionsBuilder
is preferred, as was done above. This abstract
class provides default implementations of Priority
and
CanBuildOptionsForFakeOfType
(although the Priority
can be
overridden if needed). If you want to configure a vaierty of Fake
types, you may prefer to extend IFakeOptionsBuilder
directly. For
example, if you wanted all Fakes to be Strict, you might write
something like this:
class MakeEverythingStrictOptionsBuilder : IFakeOptionsBuilder
{
public bool CanBuildOptionsForFakeOfType(Type type)
{
return true;
}
public void BuildOptions(Type typeOfFake, IFakeOptions options)
{
options.Strict();
}
public Priority Priority
{
get { return Priority.Default; } // equivalent to value 0
}
}
This method provides additional power, in that the Fake Options
Builder can be applied to more types, but it sacrifices compile-time
typesafety. Of course, it's possible to perform more sophisticated
analysis on the types, perhaps having CanBuildOptionsForFakeOfType
accept only types whose name match a pattern. In this way,
conventions-based faking could be accomplished.
Note that once the type of Fake being created is identified, say as
FakedType
, it's possible to cast options
to a
IFakeOptions<FakedType>
and operate on it, but the FakedType
must
be the exact type being faked, not just something in the inheritance
tree.
How does FakeItEasy find the Fake Options Builders?
On initialization, FakeItEasy looks for Discoverable Extension Points, including Fake Options Builders.