Assertion
Assertion uses exactly the same syntax as configuration to specify the
call to be asserted, followed by .MustHaveHappened(Repeated)
, where
Repeated
specifies the number of expected repetitions.
Two extension methods are provided for convenience:
MustHaveHappened()
(no arguments) ignores the number of times the call was made, andMustNotHaveHappened()
asserts that the specified call did not happen at all.
Arguments are constrained using Argument Constraints just like when configuring calls.
Details
Syntax
// Asserting that a call has happened at least once.
// The following two lines are equivalent.
A.CallTo(() => foo.Bar()).MustHaveHappened(Repeated.AtLeast.Once); // or
A.CallTo(() => foo.Bar()).MustHaveHappened();
// To contrast, assert that a call has happened exactly once.
A.CallTo(() => foo.Bar()).MustHaveHappened(Repeated.Exactly.Once);
// Asserting that a call has not happened.
// The following two lines are equivalent.
A.CallTo(() => foo.Bar()).MustNotHaveHappened(); // or
A.CallTo(() => foo.Bar()).MustHaveHappened(Repeated.Never);
Specifying Repeat
// Using the Repeated class:
Repeated.AtLeast.Once // The call must have happened once or more.
Repeated.Exactly.Once // The call must have happened exaclty one time
Repeated.AtLeast.Twice // The call must have happened twice or more.
Repeated.Exactly.Twice // The call must have happened twice exactly.
Repeated.NoMoreThan.Twice // The call must have happened zero, one, or two times.
Repeated.AtLeast.Times(10) // The call must have happened ten times or more
Repeated.Exactly.Times(10) // The call must have happened ten times exactly
Repeated.NoMoreThan.Times(10) // The call must have happened any number of times between zero and ten.
// Using a predicate.
Repeated.Like(x => x % 2 == 0) // The call must have happened an even number of times.
Asserting Calls Made with Mutable Arguments
When FakeItEasy records a method (or property) call, it remembers which objects were used as argument, but does not take a snapshot of the objects' state. This means that if an object is changed after being used as an argument, but before argument constraints are checked, expected matches may not happen. For example,
var aList = new List<int> {1, 2, 3};
A.CallTo(() => myFake.SaveList(A<List<int>>._))
.Returns(true);
myFake.SaveList(aList);
aList.Add(4);
A.CallTo(() => myFake.SaveList(A<List<int>>.That.IsThisSequence(1, 2, 3)))
.MustHaveHappend();
The MustHaveHappened
will fail, because at the time the
IsThisSequence
check is made, aList
has 4 elements, not 3, and
IsThisSequence
only has the reference to aList
to use in its
check, not a deep copy or some other form of snapshot—it has to work
with the current state.
If your test or production code must mutate call arguments between the
time of the call and the assertion time, you must look for some other
way to very the call. Perhaps using IsSameAs
will suffice, if the
correct behaviour of the System Under Test can otherwise be
inferred. Or consider using Invokes to
create a snapshot of the object and interrogate it later:
var aList = new List<int> {1, 2, 3};
List<int> capturedList;
A.CallTo(() => myFake.SaveList(A<List<int>>._))
.Invokes((List<int> list) => capturedList = new List<int>(list))
.Returns(true);
myFake.SaveList(aList);
aList.Add(4);
Assert.That(capturedList, Is.EqualTo(new List<int> {1, 2, 3}));